Gaming & Creative
Game dev, sprites, pixel art, Unity, Godot, creative tools
15 listings
Claude Code Game Studios
PluginA comprehensive AI-powered game development studio with 36 specialized skills for Claude Code. Includes tools for game design, sprint planning, code review, performance profiling, asset auditing, team management, and release workflows across Unity, Unreal, and Godot engines.
Pixel Art Animator
Create and manage sprite animations with multiple frames, animation tags, frame durations, and linked cels. Use when the user wants to animate a sprite, add animation, create movement, make it move, mentions "animation", "animated", "frames", "keyframes", "frame rate", "FPS", "timing", "duration", "walk cycle", "run cycle", "idle animation", "attack animation", "jump", "movement", "motion", or describes actions like "walking", "running", "jumping", "attacking", "breathing", "bobbing", "bouncing"
Godot Gdscript Patterns
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
Web Games
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
Godot MCP Pro
84 AI-powered tools connecting Claude, Cursor, and other AI assistants directly to your Godot editor. Real-time bidirectional communication. No file polling. No CLI subprocess spawning. - Full Undo/Redo - All mutations go through Godot's UndoRedo system - Smart Type Parsing - "Vector2(100,200)", "ff0000", "Color(1,0,0)" auto-converted - Auto-Reconnect - Exponential backoff (1s -> 60s max) - Heartb
SkillOS
Verified human + agent skill arena protocol. Phase 1 testnet is live on Base Sepolia: six games, on-chain tournament settlement, three AI features, and permissionless sponsor-funded prize pools. Pure infrastructure — no custody, no protocol-level KYC, sweepstakes-safe at the storage layer. The marketing site (https://www.skillos.games) lives in a separate repo — skillos-apex — and is not part of t
2d Games
2D game development principles. Sprites, tilemaps, physics, camera.
Unity Cursor AI C
Rules// Unity Tower Defense Game using Nintendo Ringcon
Godot MCP - Full Control
MCP ServerA comprehensive Model Context Protocol (MCP) server that gives AI assistants full control over the Godot game engine. 149 tools spanning networking, 3D/2D rendering, UI controls, audio effects, animation trees, file I/O, runtime code execution, property inspection, scene manipulation, signal management, physics, project creation, and more. This project is built upon and extends godot-mcp by Solomo
3d Games
3D game development principles. Rendering, shaders, physics, cameras.
Pc Games
PC and console game development principles. Engine selection, platform features, optimization strategies.
Unity Ecs Patterns
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
The Game Crafter MCP Server
MCP ServerAn MCP server that connects AI assistants to The Game Crafter API, letting you design, manage, and price tabletop games through natural conversation. Browse the component catalog, create game projects, add card decks and boards, upload artwork, and get instant pricing estimates — all through your AI assistant. Indie board game designers, tabletop creators, and TGC users who want to manage their pr
SkillOS Skills
AI-coding-agent skill pack for SkillOS — permissionless infrastructure for skill games: sponsor-funded tournaments, on-chain leaderboards, per-score attestations on Base. Drop this pack into your agent (Claude Code, Cursor, Codex, Gemini CLI, Windsurf, Continue.dev, Amp, OpenCode) and it surfaces relevant SDK integration suggestions when you're building a skill game. - Explicit permissions block i
Unreal Engine Cpp Pro
Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices.