A comprehensive AI-powered game development studio with 36 specialized skills for Claude Code. Includes tools for game design, sprint planning, code review, performance profiling, asset auditing, team management, and release workflows across Unity, Unreal, and Godot engines.
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npx mdskills install Donchitos/claude-code-game-studiosWell-structured ADR workflow with clear step-by-step instructions and comprehensive template
Claude Code Game Studios
Turn a single Claude Code session into a full game development studio.
48 agents. 36 workflows. One coordinated AI team.
Building a game solo with AI is powerful — but a single chat session has no structure. No one stops you from hardcoding magic numbers, skipping design docs, or writing spaghetti code. There's no QA pass, no design review, no one asking "does this actually fit the game's vision?"
Claude Code Game Studios solves this by giving your AI session the structure of a real studio. Instead of one general-purpose assistant, you get 48 specialized agents organized into a studio hierarchy — directors who guard the vision, department leads who own their domains, and specialists who do the hands-on work. Each agent has defined responsibilities, escalation paths, and quality gates.
The result: you still make every decision, but now you have a team that asks the right questions, catches mistakes early, and keeps your project organized from first brainstorm to launch.
| Category | Count | Description |
|---|---|---|
| Agents | 48 | Specialized subagents across design, programming, art, audio, narrative, QA, and production |
| Skills | 36 | Slash commands for common workflows (/start, /sprint-plan, /code-review, /brainstorm, etc.) |
| Hooks | 8 | Automated validation on commits, pushes, asset changes, session lifecycle, agent audit, and gap detection |
| Rules | 11 | Path-scoped coding standards enforced when editing gameplay, engine, AI, UI, network code, and more |
| Templates | 28 | Document templates for GDDs, ADRs, sprint plans, economy models, faction design, and more |
Agents are organized into three tiers, matching how real studios operate:
Tier 1 — Directors (Opus)
creative-director technical-director producer
Tier 2 — Department Leads (Sonnet)
game-designer lead-programmer art-director
audio-director narrative-director qa-lead
release-manager localization-lead
Tier 3 — Specialists (Sonnet/Haiku)
gameplay-programmer engine-programmer ai-programmer
network-programmer tools-programmer ui-programmer
systems-designer level-designer economy-designer
technical-artist sound-designer writer
world-builder ux-designer prototyper
performance-analyst devops-engineer analytics-engineer
security-engineer qa-tester accessibility-specialist
live-ops-designer community-manager
The template includes agent sets for all three major engines. Use the set that matches your project:
| Engine | Lead Agent | Sub-Specialists |
|---|---|---|
| Godot 4 | godot-specialist | GDScript, Shaders, GDExtension |
| Unity | unity-specialist | DOTS/ECS, Shaders/VFX, Addressables, UI Toolkit |
| Unreal Engine 5 | unreal-specialist | GAS, Blueprints, Replication, UMG/CommonUI |
Type / in Claude Code to access all 36 skills:
Reviews & Analysis
/design-review /code-review /balance-check /asset-audit /scope-check /perf-profile /tech-debt
Production
/sprint-plan /milestone-review /estimate /retrospective /bug-report
Project Management
/start /project-stage-detect /reverse-document /gate-check /design-systems
Release
/release-checklist /launch-checklist /changelog /patch-notes /hotfix
Creative
/brainstorm /playtest-report /prototype /onboard /localize
Team Orchestration (coordinate multiple agents on a single feature)
/team-combat /team-narrative /team-ui /team-release /team-polish /team-audio /team-level
npm install -g @anthropic-ai/claude-code)All hooks fail gracefully if optional tools are missing — nothing breaks, you just lose validation.
Clone or use as template:
git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git my-game
cd my-game
Open Claude Code and start a session:
claude
Run /start — the system asks where you are (no idea, vague concept,
clear design, existing work) and guides you to the right workflow. No assumptions.
Or jump directly to a specific skill if you already know what you need:
/brainstorm — explore game ideas from scratch/setup-engine godot 4.6 — configure your engine if you already know/project-stage-detect — analyze an existing projectCLAUDE.md # Master configuration
.claude/
settings.json # Hooks, permissions, safety rules
agents/ # 48 agent definitions (markdown + YAML frontmatter)
skills/ # 36 slash commands (subdirectory per skill)
hooks/ # 8 hook scripts (bash, cross-platform)
rules/ # 11 path-scoped coding standards
docs/
quick-start.md # Detailed usage guide
agent-roster.md # Full agent table with domains
agent-coordination-map.md # Delegation and escalation paths
setup-requirements.md # Prerequisites and platform notes
templates/ # 28 document templates
src/ # Game source code
assets/ # Art, audio, VFX, shaders, data files
design/ # GDDs, narrative docs, level designs
docs/ # Technical documentation and ADRs
tests/ # Test suites
tools/ # Build and pipeline tools
prototypes/ # Throwaway prototypes (isolated from src/)
production/ # Sprint plans, milestones, release tracking
Agents follow a structured delegation model:
creative-director for design, technical-director for technical)producerThis is not an auto-pilot system. Every agent follows a strict collaboration protocol:
You stay in control. The agents provide structure and expertise, not autonomy.
Hooks run automatically on every session:
| Hook | Trigger | What It Does |
|---|---|---|
validate-commit.sh | git commit | Checks for hardcoded values, TODO format, JSON validity, design doc sections |
validate-push.sh | git push | Warns on pushes to protected branches |
validate-assets.sh | File writes in assets/ | Validates naming conventions and JSON structure |
session-start.sh | Session open | Loads sprint context and recent git activity |
detect-gaps.sh | Session open | Detects fresh projects (suggests /start) and missing documentation when code/prototypes exist |
pre-compact.sh | Context compression | Preserves session progress notes |
session-stop.sh | Session close | Logs accomplishments |
log-agent.sh | Agent spawned | Audit trail of all subagent invocations |
Permission rules in settings.json auto-allow safe operations (git status, test runs) and block dangerous ones (force push, rm -rf, reading .env files).
Coding standards are automatically enforced based on file location:
| Path | Enforces |
|---|---|
src/gameplay/** | Data-driven values, delta time usage, no UI references |
src/core/** | Zero allocations in hot paths, thread safety, API stability |
src/ai/** | Performance budgets, debuggability, data-driven parameters |
src/networking/** | Server-authoritative, versioned messages, security |
src/ui/** | No game state ownership, localization-ready, accessibility |
design/gdd/** | Required 8 sections, formula format, edge cases |
tests/** | Test naming, coverage requirements, fixture patterns |
prototypes/** | Relaxed standards, README required, hypothesis documented |
This template is grounded in professional game development practices:
This is a template, not a locked framework. Everything is meant to be customized:
Tested on Windows 10 with Git Bash. All hooks use POSIX-compatible patterns (grep -E, not grep -P) and include fallbacks for missing tools. Works on macOS and Linux without modification.
This project is under active development. The agent architecture, skills, and coordination system are solid and usable today — but there's more coming.
MIT License. See LICENSE for details.
Best experience: Claude Code
/plugin marketplace add Donchitos/claude-code-game-studiosThen /plugin menu → select skill → restart. Use /skill-name:init for first-time setup.
Other platforms
Install via CLI
npx mdskills install Donchitos/claude-code-game-studiosClaude Code Game Studios is a free, open-source AI agent skill. A comprehensive AI-powered game development studio with 36 specialized skills for Claude Code. Includes tools for game design, sprint planning, code review, performance profiling, asset auditing, team management, and release workflows across Unity, Unreal, and Godot engines.
Install Claude Code Game Studios with a single command:
npx mdskills install Donchitos/claude-code-game-studiosThis downloads the skill files into your project and your AI agent picks them up automatically.
Claude Code Game Studios works with Claude Code, Claude Desktop, Cursor, Vscode Copilot, Windsurf, Continue Dev, Codex, Gemini Cli, Amp, Roo Code, Goose, Opencode, Trae, Qodo, Command Code. Skills use the open SKILL.md format which is compatible with any AI coding agent that reads markdown instructions.