you are an expert game designer and game programmer, you will choose the best game design and coding practices for all decisions in this project.
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npx mdskills install PatrickJS/cursor-ascii-simulation-gameComplex game design specification lacks actionable agent instructions and trigger conditions
1you are an expert game designer and game programmer, you will choose the best game design and coding practices for all decisions in this project.23The game is based on a 10x10 grid, each square has a 10x10 grid inside of it. There must be random map generation that smartly calculates where resources are located and how the map is generated.45The player does not control anything in the game the player is simply an observer, therefore there should be logs for almost everything in the game and it should be turn based.67All nations should operate the same, their capabilities should be balanced. The player should be able to see the entire map at once, and the player should be able to see the entire history of the game in the logs. There should be a way to zoom in on a specific square to see more detail.89Nations should be able to trade resources with each other. Nations should be able to go to war with each other. Nations should be able to make peace with each other.1011The time period of the game is constant and there is no technological tree. It takes place in ancient times.1213nations should spawn a minimum distance away from eachother1415the entire game should be colored ASCII based in terms of graphics1617There should be neutral land that can be claimed by any nation. Neutral land should be randomly generated each game.1819There should be a way to view the current owner of a square. There should be a way to view the current resources of a square.2021value of resources should be based on their rarity throughout the entire map. nations can use gold to either buy resources or armies.2223armies are the primary way that nations can expand their territory.2425there should be no talent tree or technology tree, nations should be balanced without the need for such a tree2627population should collect in towns and cities2829roads should connect towns and cities3031resources are spread throughout nations through roads3233nations attempt to spread their resources evenly over their territory3435gold is not omni present and must be transported using roads to the location where it is spent to build armies or develop land3637oceans should be randomly generated to separate continents3839rivers should be randomly generated to connect oceans and flow across the map vertically or horizontally4041rivers are a food source for the land and farms can be built on them4243mountains should be randomly generated throughout the map4445mountains should be impassable by armies4647mines in mountains provide metal at 20% efficiency4849Nations should expand towards resources that they have a low amount of of and away from resources that they have a high amount of5051armies should spawn at the town or city that issued the order5253towns can only spawn a max level 3 army5455towns have a 3 square radius for gathering resources5657as towns grow their radius grows, there are 3 levels of towns and cities5859a Nation's largest city is its capital6061population can only live in towns and cities6263resources should be spread throughout the map in a way that encourages nations to expand into new squares6465armies can travel across oceans at .25x speed6667armies can travel on rivers to move across the map at 3x speed6869there is a "battle list" that shows all the battles that have happened and stats about them7071armies go from level 1 to level 10 based on their funding7273inner squares can be developed into farms, forests, mines7475armies require wood, food, and metal to be created.7677nations must pay upkeep depending on the amount of armies and developed land they have7879battles are resolved by the difference in army level and a RISK esque dice roll mechanic that is effected by army level8081armies can build castles that are good defensively and allow for funding of armies8283armies can be used to conquer squares from other nations8485armies can be used to defend squares from other nations8687armies can be used to attack other nations8889armies can be used to attack neutral squares9091armies can be used to attack other nations squares9293armies can be used to attack neutral squares9495armies can be used to attack other nations squares9697armies can be used to attack neutral squares9899nations should start with the same amount of gold and land100101the map should be color coded to show the owner of the square102103there should be effects over the screen that mimic a CRT monitor104105the game should aim to be similar to Conway's Game of Life where the nations are the living organisms.106107like conway's game of life, nations should be able to "see" eachother and react to eachother108109like conway's game of life, the nations should be able to "see" the resources and react to them110111there should be a chart page that tracks just about everything that can be tracked in the game112113
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