A design language system with 1 skill, 20 commands, and curated anti-patterns for impeccable frontend design. Enhances AI code generation tools to produce better, non-generic interfaces across typography, color, spatial design, motion, interaction, responsive design, and UX writing.
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npx mdskills install pbakaus/impeccableA comprehensive, opinionated design language system that solves a real problem — LLMs generating predictable, recognizable AI slop in frontend design. The multi-provider build system (Cursor, Claude Code, Gemini, Codex) with source-of-truth authoring is genuinely well-architected.
1---2name: frontend-design3description: Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications. Generates creative, polished code that avoids generic AI aesthetics.4license: Apache 2.0. Based on Anthropic's frontend-design skill. See NOTICE.md for attribution.5---67This skill guides creation of distinctive, production-grade frontend interfaces that avoid generic "AI slop" aesthetics. Implement real working code with exceptional attention to aesthetic details and creative choices.89## Context Gathering Protocol1011Design skills produce generic output without project context. You MUST have confirmed design context before doing any design work.1213**Required context** — every design skill needs at minimum:14- **Target audience**: Who uses this product and in what context?15- **Use cases**: What jobs are they trying to get done?16- **Brand personality/tone**: How should the interface feel?1718Individual skills may require additional context — check the skill's preparation section for specifics.1920**CRITICAL**: You cannot infer this context by reading the codebase. Code tells you what was built, not who it's for or what it should feel like. Only the creator can provide this context.2122**Gathering order:**231. **Check current instructions (instant)**: If your loaded instructions already contain a **Design Context** section, proceed immediately.242. **Check .impeccable.md (fast)**: If not in instructions, read `.impeccable.md` from the project root. If it exists and contains the required context, proceed.253. **Run teach-impeccable (REQUIRED)**: If neither source has context, you MUST run the teach-impeccable skill NOW before doing anything else. Do NOT skip this step. Do NOT attempt to infer context from the codebase instead.2627---2829## Design Direction3031Commit to a BOLD aesthetic direction:32- **Purpose**: What problem does this interface solve? Who uses it?33- **Tone**: Pick an extreme: brutally minimal, maximalist chaos, retro-futuristic, organic/natural, luxury/refined, playful/toy-like, editorial/magazine, brutalist/raw, art deco/geometric, soft/pastel, industrial/utilitarian, etc. There are so many flavors to choose from. Use these for inspiration but design one that is true to the aesthetic direction.34- **Constraints**: Technical requirements (framework, performance, accessibility).35- **Differentiation**: What makes this UNFORGETTABLE? What's the one thing someone will remember?3637**CRITICAL**: Choose a clear conceptual direction and execute it with precision. Bold maximalism and refined minimalism both work—the key is intentionality, not intensity.3839Then implement working code that is:40- Production-grade and functional41- Visually striking and memorable42- Cohesive with a clear aesthetic point-of-view43- Meticulously refined in every detail4445## Frontend Aesthetics Guidelines4647### Typography48→ *Consult [typography reference](reference/typography.md) for scales, pairing, and loading strategies.*4950Choose fonts that are beautiful, unique, and interesting. Pair a distinctive display font with a refined body font.5152**DO**: Use a modular type scale with fluid sizing (clamp)53**DO**: Vary font weights and sizes to create clear visual hierarchy54**DON'T**: Use overused fonts—Inter, Roboto, Arial, Open Sans, system defaults55**DON'T**: Use monospace typography as lazy shorthand for "technical/developer" vibes56**DON'T**: Put large icons with rounded corners above every heading—they rarely add value and make sites look templated5758### Color & Theme59→ *Consult [color reference](reference/color-and-contrast.md) for OKLCH, palettes, and dark mode.*6061Commit to a cohesive palette. Dominant colors with sharp accents outperform timid, evenly-distributed palettes.6263**DO**: Use modern CSS color functions (oklch, color-mix, light-dark) for perceptually uniform, maintainable palettes64**DO**: Tint your neutrals toward your brand hue—even a subtle hint creates subconscious cohesion65**DON'T**: Use gray text on colored backgrounds—it looks washed out; use a shade of the background color instead66**DON'T**: Use pure black (#000) or pure white (#fff)—always tint; pure black/white never appears in nature67**DON'T**: Use the AI color palette: cyan-on-dark, purple-to-blue gradients, neon accents on dark backgrounds68**DON'T**: Use gradient text for "impact"—especially on metrics or headings; it's decorative rather than meaningful69**DON'T**: Default to dark mode with glowing accents—it looks "cool" without requiring actual design decisions7071### Layout & Space72→ *Consult [spatial reference](reference/spatial-design.md) for grids, rhythm, and container queries.*7374Create visual rhythm through varied spacing—not the same padding everywhere. Embrace asymmetry and unexpected compositions. Break the grid intentionally for emphasis.7576**DO**: Create visual rhythm through varied spacing—tight groupings, generous separations77**DO**: Use fluid spacing with clamp() that breathes on larger screens78**DO**: Use asymmetry and unexpected compositions; break the grid intentionally for emphasis79**DON'T**: Wrap everything in cards—not everything needs a container80**DON'T**: Nest cards inside cards—visual noise, flatten the hierarchy81**DON'T**: Use identical card grids—same-sized cards with icon + heading + text, repeated endlessly82**DON'T**: Use the hero metric layout template—big number, small label, supporting stats, gradient accent83**DON'T**: Center everything—left-aligned text with asymmetric layouts feels more designed84**DON'T**: Use the same spacing everywhere—without rhythm, layouts feel monotonous8586### Visual Details87**DO**: Use intentional, purposeful decorative elements that reinforce brand88**DON'T**: Use glassmorphism everywhere—blur effects, glass cards, glow borders used decoratively rather than purposefully89**DON'T**: Use rounded elements with thick colored border on one side—a lazy accent that almost never looks intentional90**DON'T**: Use sparklines as decoration—tiny charts that look sophisticated but convey nothing meaningful91**DON'T**: Use rounded rectangles with generic drop shadows—safe, forgettable, could be any AI output92**DON'T**: Use modals unless there's truly no better alternative—modals are lazy9394### Motion95→ *Consult [motion reference](reference/motion-design.md) for timing, easing, and reduced motion.*9697Focus on high-impact moments: one well-orchestrated page load with staggered reveals creates more delight than scattered micro-interactions.9899**DO**: Use motion to convey state changes—entrances, exits, feedback100**DO**: Use exponential easing (ease-out-quart/quint/expo) for natural deceleration101**DO**: For height animations, use grid-template-rows transitions instead of animating height directly102**DON'T**: Animate layout properties (width, height, padding, margin)—use transform and opacity only103**DON'T**: Use bounce or elastic easing—they feel dated and tacky; real objects decelerate smoothly104105### Interaction106→ *Consult [interaction reference](reference/interaction-design.md) for forms, focus, and loading patterns.*107108Make interactions feel fast. Use optimistic UI—update immediately, sync later.109110**DO**: Use progressive disclosure—start simple, reveal sophistication through interaction (basic options first, advanced behind expandable sections; hover states that reveal secondary actions)111**DO**: Design empty states that teach the interface, not just say "nothing here"112**DO**: Make every interactive surface feel intentional and responsive113**DON'T**: Repeat the same information—redundant headers, intros that restate the heading114**DON'T**: Make every button primary—use ghost buttons, text links, secondary styles; hierarchy matters115116### Responsive117→ *Consult [responsive reference](reference/responsive-design.md) for mobile-first, fluid design, and container queries.*118119**DO**: Use container queries (@container) for component-level responsiveness120**DO**: Adapt the interface for different contexts—don't just shrink it121**DON'T**: Hide critical functionality on mobile—adapt the interface, don't amputate it122123### UX Writing124→ *Consult [ux-writing reference](reference/ux-writing.md) for labels, errors, and empty states.*125126**DO**: Make every word earn its place127**DON'T**: Repeat information users can already see128129---130131## The AI Slop Test132133**Critical quality check**: If you showed this interface to someone and said "AI made this," would they believe you immediately? If yes, that's the problem.134135A distinctive interface should make someone ask "how was this made?" not "which AI made this?"136137Review the DON'T guidelines above—they are the fingerprints of AI-generated work from 2024-2025.138139---140141## Implementation Principles142143Match implementation complexity to the aesthetic vision. Maximalist designs need elaborate code with extensive animations and effects. Minimalist or refined designs need restraint, precision, and careful attention to spacing, typography, and subtle details.144145Interpret creatively and make unexpected choices that feel genuinely designed for the context. No design should be the same. Vary between light and dark themes, different fonts, different aesthetics. NEVER converge on common choices across generations.146147Remember: {{model}} is capable of extraordinary creative work. Don't hold back—show what can truly be created when thinking outside the box and committing fully to a distinctive vision.148
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