Game Development AI Agent Skills
AI agent skills for game development. Unity, Unreal, Godot, game design patterns, and engine workflows.
35 listings
DragonRuby Best Practices
RulesYou are an expert game developer in Ruby using the DragonRuby Game Toolkit.
MCP Unity Editor (Game Engine)
MCP ServerMCP Unity is an implementation of the Model Context Protocol for Unity Editor, allowing AI assistants to interact with your Unity projects. This package provides a bridge between Unity and a Node.js server that implements the MCP protocol, enabling AI agents like Cursor, Windsurf, Claude Code, Codex CLI, GitHub Copilot, and Google Antigravity to execute operations within the Unity Editor. MCP Unit
MLB API MCP Server
MCP ServerA Model Context Protocol (MCP) server that provides comprehensive access to MLB statistics and baseball data through a FastMCP-based interface. This MCP server acts as a bridge between AI applications and MLB data sources, enabling seamless integration of baseball statistics, game information, player data, and more into AI workflows and applications. - Current standings for all MLB teams with flex
The Game Crafter MCP Server
MCP ServerAn MCP server that connects AI assistants to The Game Crafter API, letting you design, manage, and price tabletop games through natural conversation. Browse the component catalog, create game projects, add card decks and boards, upload artwork, and get instant pricing estimates โ all through your AI assistant. Indie board game designers, tabletop creators, and TGC users who want to manage their pr
NBA MCP Server
MCP ServerAccess comprehensive NBA statistics via Model Context Protocol A Model Context Protocol (MCP) server that provides access to live and historical NBA data including player stats, game scores, team information, and advanced analytics. 1. Install the server: 2. Add to your Claude Desktop config file: MacOS: ~/Library/Application Support/Claude/claudedesktopconfig.json Windows: %APPDATA%/Claude/claude
MCP IPFS Server (storacha.network) ๐ฐ๏ธ
MCP ServerA Node.js server implementing the Model Context Protocol (MCP) for interacting with the storacha.network platform via the w3 command-line interface (@web3-storage/w3cli). This server empowers language models ๐ค and other MCP clients to manage storacha.network spaces, upload/download data, manage delegations, and perform various other tasks by seamlessly wrapping w3 commands. - Wraps the w3 CLI for
Unity Ecs Patterns
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
MCP Chess Server
MCP ServerThis MCP let's you play chess against any LLM. To use this chess server, add the following configuration to your MCP config: Play a game: Find a position in a PGN for game analysis: The server provides the following tools: getboardvisualization(): Provides the current state of the chessboard as an image. The board orientation automatically flips based on the user's assigned color. getturn(): Indic
OP.GG MCP Server
MCP Server๐ฐ๐ท ํ๊ตญ์ด | ๐ฏ๐ต ๆฅๆฌ่ช | ๐จ๐ณ ็ฎไฝไธญๆ | ๐น๐ผ ็น้ซไธญๆ | ๐ง๐ท Portuguรชs The OP.GG MCP Server is a Model Context Protocol implementation that provides AI agents with access to OP.GG game data for League of Legends, Teamfight Tactics, and Valorant. The server supports Streamable HTTP transport. Most tools require a desiredoutputfields parameter to specify which fields to return. This reduces payload size and i
MCP Tic-Tac-Toe
MCP ServerA Model Context Protocol (MCP) server that enables AI assistants to play tic-tac-toe through standardized tool interfaces. Perfect for demonstrating AI-human collaboration and MCP integration. This project implements a complete tic-tac-toe game as an MCP server, allowing AI assistants like Claude to: - Create and manage multiple game sessions - Make strategic moves and analyze positions - Provide
BGG MCP: BoardGameGeek MCP Server
MCP ServerBGG MCP: BoardGameGeek MCP Server BGG MCP provides access to the BoardGameGeek API through the Model Context Protocol, enabling retrieval and filtering of board game data, user collections, and profiles. The server is implemented in Go, using the GoGeek library, which helps ensure robust API interactions. Price data is provided by BoardGamePrices.co.uk, offering real-time pricing from multiple ret