Game Development AI Agent Skills
AI agent skills for game development. Unity, Unreal, Godot, game design patterns, and engine workflows.
36 listings
Claude Code Game Studios
A comprehensive AI-powered game development studio with 36 specialized skills for Claude Code. Includes tools for game design, sprint planning, code review, performance profiling, asset auditing, team management, and release workflows across Unity, Unreal, and Godot engines.
Pixel Art Animator
Create and manage sprite animations with multiple frames, animation tags, frame durations, and linked cels. Use when the user wants to animate a sprite, add animation, create movement, make it move, mentions "animation", "animated", "frames", "keyframes", "frame rate", "FPS", "timing", "duration", "walk cycle", "run cycle", "idle animation", "attack animation", "jump", "movement", "motion", or describes actions like "walking", "running", "jumping", "attacking", "breathing", "bobbing", "bouncing"
Godot MCP - Full Control
A comprehensive Model Context Protocol (MCP) server that gives AI assistants full control over the Godot game engine. 149 tools spanning networking, 3D/2D rendering, UI controls, audio effects, animation trees, file I/O, runtime code execution, property inspection, scene manipulation, signal management, physics, project creation, and more. This project is built upon and extends godot-mcp by Solomo
Game Art
Game art principles. Visual style selection, asset pipeline, animation workflow.
Unity Developer
Build Unity games with optimized C# scripts, efficient rendering,
Multiplayer Game Development
Multiplayer game development principles. Architecture, networking, synchronization.
Game Development
Game development orchestrator. Routes to platform-specific skills based on project needs.
Godot MCP Pro
84 AI-powered tools connecting Claude, Cursor, and other AI assistants directly to your Godot editor. Real-time bidirectional communication. No file polling. No CLI subprocess spawning. - Full Undo/Redo - All mutations go through Godot's UndoRedo system - Smart Type Parsing - "Vector2(100,200)", "ff0000", "Color(1,0,0)" auto-converted - Auto-Reconnect - Exponential backoff (1s -> 60s max) - Heartb
SkillOS Skills
AI-coding-agent skill pack for SkillOS — permissionless infrastructure for skill games: sponsor-funded tournaments, on-chain leaderboards, per-score attestations on Base. Drop this pack into your agent (Claude Code, Cursor, Codex, Gemini CLI, Windsurf, Continue.dev, Amp, OpenCode) and it surfaces relevant SDK integration suggestions when you're building a skill game. - Explicit permissions block i
Mobile Games
Mobile game development principles. Touch input, battery, performance, app stores.
2d Games
2D game development principles. Sprites, tilemaps, physics, camera.
Web Games
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
Godot Gdscript Patterns
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
Pc Games
PC and console game development principles. Engine selection, platform features, optimization strategies.
Game Audio
Game audio principles. Sound design, music integration, adaptive audio systems.
3d Games
3D game development principles. Rendering, shaders, physics, cameras.
Chess.com MCP Server
A [Model Context Protocol][mcp] (MCP) server for Chess.com's Published Data API. This provides access to Chess.com player data, game records, and other public information through standardized MCP interfaces, allowing AI assistants to search and analyze chess information. [mcp]: https://modelcontextprotocol.io/introduction/introduction - [x] Access player profiles, stats, and game records - [x] Sea
DM Claude
Drop any book into it. Play inside the story. Got a favorite fantasy novel? A classic adventure module? A weird obscure sci-fi book from the 70s? Drop the PDF in, and DM Claude extracts every character, location, item, and plot thread, then drops you into that world as whoever you want to be.
Develop Web Game
Use when Codex is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots/text, and review console errors with render_game_to_text.
Game Design
Game design principles. GDD structure, balancing, player psychology, progression.
Node.js MongoDB JWT Express React
Backend: Node.js with Express.js
Unity Cursor AI C
// Unity Tower Defense Game using Nintendo Ringcon
MCP Unity Editor (Game Engine)
MCP Unity is an implementation of the Model Context Protocol for Unity Editor, allowing AI assistants to interact with your Unity projects. This package provides a bridge between Unity and a Node.js server that implements the MCP protocol, enabling AI agents like Cursor, Windsurf, Claude Code, Codex CLI, GitHub Copilot, and Google Antigravity to execute operations within the Unity Editor. MCP Unit
NBA MCP Server
Access comprehensive NBA statistics via Model Context Protocol A Model Context Protocol (MCP) server that provides access to live and historical NBA data including player stats, game scores, team information, and advanced analytics. 1. Install the server: 2. Add to your Claude Desktop config file: MacOS: ~/Library/Application Support/Claude/claudedesktopconfig.json Windows: %APPDATA%/Claude/claude