Games & 3D skills
Game dev, sprites, pixel art, Unity, Godot, Three.js, Unreal. All free to download, install any skill with one command.
19 skills in Games & 3D
Claude Code Game Studios
A comprehensive AI-powered game development studio with 36 specialized skills for Claude Code. Includes tools for game design, sprint planning, code review, performance profiling, asset auditing, team management, and release workflows across Unity, Unreal, and Godot engines.
Pixel Art Animator
Create and manage sprite animations with multiple frames, animation tags, frame durations, and linked cels. Use when the user wants to animate a sprite, add animation, create movement, make it move, mentions "animation", "animated", "frames", "keyframes", "frame rate", "FPS", "timing", "duration", "walk cycle", "run cycle", "idle animation", "attack animation", "jump", "movement", "motion", or describes actions like "walking", "running", "jumping", "attacking", "breathing", "bobbing", "bouncing"
Unreal Engine Cpp Pro
Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices.
Godot MCP Pro
84 AI-powered tools connecting Claude, Cursor, and other AI assistants directly to your Godot editor. Real-time bidirectional communication. No file polling. No CLI subprocess spawning. - Full Undo/Redo - All mutations go through Godot's UndoRedo system - Smart Type Parsing - "Vector2(100,200)", "ff0000", "Color(1,0,0)" auto-converted - Auto-Reconnect - Exponential backoff (1s -> 60s max) - Heartb
2d Games
2D game development principles. Sprites, tilemaps, physics, camera.
Web Games
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
SkillOS Skills
AI-coding-agent skill pack for SkillOS — permissionless infrastructure for skill games: sponsor-funded tournaments, on-chain leaderboards, per-score attestations on Base. Drop this pack into your agent (Claude Code, Cursor, Codex, Gemini CLI, Windsurf, Continue.dev, Amp, OpenCode) and it surfaces relevant SDK integration suggestions when you're building a skill game. - Explicit permissions block i
Pc Games
PC and console game development principles. Engine selection, platform features, optimization strategies.
Algorithmic Art
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.
Godot Gdscript Patterns
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
3d Games
3D game development principles. Rendering, shaders, physics, cameras.
SkillOS
Verified human + agent skill arena protocol. Phase 1 testnet is live on Base Sepolia: six games, on-chain tournament settlement, three AI features, and permissionless sponsor-funded prize pools. Pure infrastructure — no custody, no protocol-level KYC, sweepstakes-safe at the storage layer. The marketing site (https://www.skillos.games) lives in a separate repo — skillos-apex — and is not part of t
GR-MCP: A gnuradio MCP Server
GNURadio MCP Server is a modern, extensible Machine Control Protocol (MCP) server for GNURadio, enabling programmatic, automated, and AI-driven creation of GNURadio flowgraphs. Designed for seamless integration with Large Language Models (LLMs), automation frameworks, and custom clients, it empowers you to generate .grc files and control SDR workflows at scale. - 🌐 MCP API: Exposes a robust MCP i
Game Design
Game design principles. GDD structure, balancing, player psychology, progression.
MCP Setup
Read more about setting up the GameBrain MCP server. Simply get your free API key and copy this config into your MCP client:
Minecraft Bukkit Pro
Master Minecraft server plugin development with Bukkit, Spigot, and
Computer Vision Expert
SOTA Computer Vision Expert (2026). Specialized in YOLO26, Segment Anything 3 (SAM 3), Vision Language Models, and real-time spatial analysis.
Maya MCP
Model Context Protocol (MCP) server implementation for Autodesk Maya Tested with Maya 2023, 2025. This project enables AI assistant clients like Claude Desktop to control Autodesk Maya through natural language using the Model Context Protocol (MCP). This is early days for Maya MCP server and has a minimal set of functionality. It's really the architecture design and simplicity that has been the in
Unity Ecs Patterns
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.