Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
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npx mdskills install sickn33/unity-ecs-patternsWell-scoped domain but lacks concrete implementation guidance without external resource
1---2name: unity-ecs-patterns3description: Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.4---56# Unity ECS Patterns78Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.910## Use this skill when1112- Building high-performance Unity games13- Managing thousands of entities efficiently14- Implementing data-oriented game systems15- Optimizing CPU-bound game logic16- Converting OOP game code to ECS17- Using Jobs and Burst for parallelization1819## Do not use this skill when2021- The task is unrelated to unity ecs patterns22- You need a different domain or tool outside this scope2324## Instructions2526- Clarify goals, constraints, and required inputs.27- Apply relevant best practices and validate outcomes.28- Provide actionable steps and verification.29- If detailed examples are required, open `resources/implementation-playbook.md`.3031## Resources3233- `resources/implementation-playbook.md` for detailed patterns and examples.34
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